Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control by Enquire, where you might discover your presence... Data decrypted by a hacker and uploaded, to give an alternate way to read the story.

⌂ Beyond the Darkness... what lies out there? S > Knock (Transmutation, Magic)

[Excerpt from S.T.R.I.X. archives]

[Note: Knock, and it shall be opened unto you]
The Knock spell opens stuck, barred, locked, Held, or Arcane Locked doors. [Note: Remember to search for these spells in S.T.R.I.X. archive] It opens secret doors, as well as locked or trick-opening boxes or chests.
It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a Arcane Locked door, the spell does not remove the Arcane Lock but simply suspends its functioning for 10 minutes.
In all other cases, the door does not relock itself or become stuck again on its own. Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like.
The effect is limited by the area. Each spell can undo as many as two means of preventing egress. [Note: Useful spell to enter where you are not admitted]
As for any Magic, using this spell is taken by Enquire as a severe crime, punished with Annihilation or even death sentence.