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The Abilities value is expressed in points and it cannot exceed 18, during the generation phase.
Abilities are divided into two groups:
To assign Abilities values we advice to throw six times 3d6, repeating any dice throw lower than 7.
The results you got in the first three Abilities (Strength, Dexterity and Constitution) can be arranged in the way that best fits the player.
The other three Abilities have innate values for the characters, thus during creation, they cannot be arranged in a different order on respect of what you got.
Every four levels, a character gets a point to add to one of her Abilities. This point represents how experience acquired while adventuring has modified her physics or psychics.