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Spying, object retrieval and generic criminal acts activities. A rogue can be good or evil, however she earns her living with tricks and solutions which help her retrieving what she needs (and often more) effortlessly.
It is a dangerous, but interesting career. If you fail your check on Main Abilities, you istantly must throw 1d4+4 on Experiences table in Growth section.
This is a standard career within the Thieves' Guild.
Main Abilities: Dexterity.
Status: 1d20.
Progression: Identical to Template Class Rogue (Basic).