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| Standard Action | Attack of Opportunity§ |
|---|---|
| Activate a magic item other than a potion or oil | No |
| Aid another | Maybe† |
| Attack (melee) | No |
| Attack (ranged) | Yes |
| Attack (unarmed) | Yes |
| Bull rush | Yes |
| Cast a spell (1 standard action casting time) | Yes |
| Concentrate to maintain an active spell | No |
| Dismiss a spell | No |
| Draw a hidden weapon (see Sleight of Hand Skill) | No |
| Drink a potion or apply an oil | Yes |
| Escape a grapple | No |
| Feint | No |
| Light a torch with a tindertwig | Yes |
| Lower spell resistance | No |
| Make a dying friend stable (see Heal Skill) | Yes |
| Overrun | No |
| Read a scroll | Yes |
| Ready (triggers a standard action) | No |
| Sunder a weapon (attack) | Yes |
| Sunder an object (attack) | Maybe‡ |
| Total defense | No |
| Turn or rebuke undead | No |
| Use extraordinary ability | No |
| Use skill that takes 1 action | Usually |
| Use spell-like ability | Yes |
| Use supernatural ability | No |
§ Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity.
† If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well.
‡ If the object is being held, carried, or worn by a creature, yes. If not, no.
Start/Complete Full-Round Action: The start full-round action standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can’t use this action to start or complete a full attack, charge, run, or withdraw.