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Standard ActionAttack of Opportunity§
Activate a magic item other than a potion or oilNo
Aid anotherMaybe†
Attack (melee)No
Attack (ranged)Yes
Attack (unarmed)Yes
Bull rushYes
Cast a spell (1 standard action casting time)Yes
Concentrate to maintain an active spellNo
Dismiss a spellNo
Draw a hidden weapon (see Sleight of Hand Skill)No
Drink a potion or apply an oilYes
Escape a grappleNo
FeintNo
Light a torch with a tindertwigYes
Lower spell resistanceNo
Make a dying friend stable (see Heal Skill)Yes
OverrunNo
Read a scrollYes
Ready (triggers a standard action)No
Sunder a weapon (attack)Yes
Sunder an object (attack)Maybe‡
Total defenseNo
Turn or rebuke undeadNo
Use extraordinary abilityNo
Use skill that takes 1 actionUsually
Use spell-like abilityYes
Use supernatural abilityNo

§ Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity.
† If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well.
‡ If the object is being held, carried, or worn by a creature, yes. If not, no.

Start/Complete Full-Round Action: The start full-round action standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can’t use this action to start or complete a full attack, charge, run, or withdraw.