Shaf  S.T.R.I.X. vs Enquire
CHARACTER NAME PLAYER
  
CURRENT CAREER CHARACTER LEVEL
     
RACE ALIGNMENT DIVINITY STATUS
     lbs. '         "     
SIZE AGE GENDER WEIGTH HEIGTH EYES HAIR SKIN
ABILITY NAME ABILITY SCORE ABILITY MODIFIER TEMPORARY SCORE TEMPORARY MODIFIER
 
STR
STRENGTH
17 +3
 
DEX
DEXTERITY
7 -2
 
CON
CONSTITUTION
14 +2
 
INT
INTELLIGENCE
15 +2
 
WIS
WISDOM
16 +3
 
CHA
CHARISMA
9 -1
 
  TOTAL DAMAGES / CURRENT HIT POINTS NONLETHAL DAMAGES
HP
HIT POINTS
   
INITIATIVE
MODIFIER
-2= -2+  SPEED
 TOTAL  DEX MOD.  VARIOUS MOD.  
AC
ARMOR CLASS
8=10+  +  + -2+  +  +  +  
 TOTAL  ARMOR BONUS  SHIELD BONUS  DEX MOD.  SIZE MOD.  NATURAL ARMOR  DODGE MOD.  VARIOUS MOD.
TOUCH
ARMOR CLASS
8 FLAT-FOOTED
ARMOR CLASS
8DAMAGE REDUCTION
 
SAVING THROWSTOTAL  BASE SAVE  ABILITY MOD.  MAGIC MOD.  VARIOUS MOD.    TEMP. MOD. 
              
FORTITUDE
(CONSTITUTION)
 =  + +2+  +  +     
                    
REFLEXES
(DEXTERITY)
 =  + -2+  +  +     
                    
WILL
(WISDOM)
 =  + +3+  +  +     
                    
CONDITION MODIFIERS
BASE ATTACK BONUS  SPELL RESISTANCE 
GRAPPLE
MODIFIER
+3=  + +3+  +  
 TOTAL  BASE ATTACK BONUS  STR MOD.  SIZE MOD.  VARIOUS MOD.
C
L
A
S
S
S
K
I
L
L
SKILL MAXIMUM RANK
(CLASS/CROSS-CLASS)
   /   
SKILL NAME KEY ABILITY SKILL MOD. ABILITY MOD. RANKS VARIOUS MOD.
□APPRAISE ▪ INT+2 =+2 +0 + 
□BALANCE ▪ DEX*-2 =-2 +0 + 
□BLUFF ▪ CHA-1 =-1 +0 + 
□CLIMB ▪ STR*+3 =+3 +0 + 
□CONCENTRATION ▪ CON+2 =+2 +0 + 
□CRAFT (ALCHEMY) ▪ INT+2 =+2 +0 + 
□CRAFT (ARMORSMITHING) ▪ INT+2 =+2 +0 + 
□CRAFT (BOWMAKING) ▪ INT+2 =+2 +0 + 
□CRAFT (HERBALISM) ▪ INT+2 =+2 +0 + 
□CRAFT (TRAPMAKING) ▪ INT+2 =+2 +0 + 
□CRAFT (WEAPONSMITHING) ▪ INT+2 =+2 +0 + 
□DECIPHER SCRIPT INT  =  +  + 
□DIPLOMACY ▪ CHA-1 =-1 +0 + 
□DISABLE DEVICE INT  =  +  + 
□DISGUISE ▪ CHA-1 =-1 +0 + 
□ESCAPE ARTIST ▪ DEX*-2 =-2 +0 + 
□FORGERY ▪ INT+2 =+2 +0 + 
□GATHER INFORMATION ▪ CHA-1 =-1 +0 + 
□HANDLE ANIMAL CHA  =  +  + 
□HEAL WIS  =  +  + 
□HIDE ▪ DEX*-2 =-2 +0 + 
 ▪ Denotes a skill that can be used untrained.
 □ Mark this box with an X if the skill is a class skill for the character.
 * The armor check penalty, if any, applies. (Double penalty for Swim).

EXPERIENCE POINTS

 
LANGUAGES

Initial languages = Common + racial languages + one per INT bonus point

Common
 
 
ATTACK 1
BASE ATTACK BONUS DAMAGE CRITICAL
    
RANGE TYPE NOTE
   

AMMUNITIONS ________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK 2
BASE ATTACK BONUS DAMAGE CRITICAL
    
RANGE TYPE NOTE
   

AMMUNITIONS ________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK 3
BASE ATTACK BONUS DAMAGE CRITICAL
    
RANGE TYPE NOTE
   

AMMUNITIONS ________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK 4
BASE ATTACK BONUS DAMAGE CRITICAL
    
RANGE TYPE NOTE
   

AMMUNITIONS ________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK 5
BASE ATTACK BONUS DAMAGE CRITICAL
    
RANGE TYPE NOTE
   

AMMUNITIONS ________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

EQUIPMENT
CREDITS
On the person: __________ In the bank: ______________
ARMOR TYPE AC BONUS MAX DEX
    
CHECK PENALTY SPELL FAILURE SPEED WEIGTH SPECIAL ABILITIES
     
SHIELD AC BONUS WEIGTH CHECK PENALTY
    
SPELL FAILURE SPECIAL ABILITIES
  
PROTECTION ITEM AC BONUS WEIGTH SPECIAL ABILITIES
    
PROTECTION ITEM AC BONUS WEIGTH SPECIAL ABILITIES
    
OTHER ITEMS
ITEM#WEIGTH ITEM#WEIGTH'
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
TOTAL CARRIED WEIGTH lbs.
       
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT FROM GROUND PUSH OR PULL
    EQUAL TO MAXIMUM LOAD  2 X MAXIMUM LOAD  5 X MAXIMUM LOAD
C
L
A
S
S
S
K
I
L
L
SKILL MAXIMUM RANK
(CLASS/CROSS-CLASS)
   /   
SKILL NAME KEY ABILITY SKILL MOD. ABILITY MOD. RANKS VARIOUS MOD.
□INTIMIDATE ▪ CHA-1 =-1 +0 + 
□JUMP ▪ STR*+3 =+3 +0 + 
□KNOWLEDGE (ARCANA) INT  =  +  + 
□KNOWLEDGE (ARCHITECTURE AND ENGINEERING) INT  =  +  + 
□KNOWLEDGE (DUNGEONEERING) INT  =  +  + 
□KNOWLEDGE (GEOGRAPHY) INT  =  +  + 
□KNOWLEDGE (HISTORY) INT  =  +  + 
□KNOWLEDGE (LOCAL) INT  =  +  + 
□KNOWLEDGE (NATURE) INT  =  +  + 
□KNOWLEDGE (NOBILITY AND ROYALTY) INT  =  +  + 
□KNOWLEDGE (THE PLANES) INT  =  +  + 
□KNOWLEDGE (RELIGION) INT  =  +  + 
□LISTEN ▪ WIS+3 =+3 +0 + 
□MANEUVER BOATS/SAILING SHIPS DEX  =  +  + 
□MOVE SILENTLY ▪ DEX*-2 =-2 +0 + 
□OPEN LOCK DEX  =  +  + 
□PERFORM (ACT) ▪ CHA-1 =-1 +0 + 
□PERFORM (COMEDY) ▪ CHA-1 =-1 +0 + 
□PERFORM (DANCE) ▪ CHA-1 =-1 +0 + 
□PERFORM (KEYBOARD INSTRUMENTS) ▪ CHA-1 =-1 +0 + 
□PERFORM (ORATORY) ▪ CHA-1 =-1 +0 + 
□PERFORM (PERCUSSION INSTRUMENTS) ▪ CHA-1 =-1 +0 + 
□PERFORM (SING) ▪ CHA-1 =-1 +0 + 
□PERFORM (STRING INSTRUMENTS) ▪ CHA-1 =-1 +0 + 
□PERFORM (WIND INSTRUMENTS) ▪ CHA-1 =-1 +0 + 
□PROFESSION (______________) WIS  =  +  + 
□PROFESSION (______________) WIS  =  +  + 
□PROFESSION (______________) WIS  =  +  + 
□PROFESSION (______________) WIS  =  +  + 
□PROFESSION (______________) WIS  =  +  + 
□RIDE ▪ DEX*-2 =-2 +0 + 
□SEARCH ▪ INT+2 =+2 +0 + 
□SENSE MOTIVE ▪ WIS+3 =+3 +0 + 
□SLEIGHT OF HAND DEX*  =  +  + 
□SPELLCRAFT INT  =  +  + 
□SPOT ▪ WIS+3 =+3 +0 + 
□SURVIVAL ▪ WIS+3 =+3 +0 + 
□SWIM ▪ STR*+3 =+3 +0 + 
□TUMBLING DEX*  =  +  + 
□USE MAGIC DEVICE CHA  =  +  + 
□USE ROPE ▪ DEX-2 =-2 +0 + 
□______________ ___  =  +  + 
□______________ ___  =  +  + 
 ▪ Denotes a skill that can be used untrained.
 □ Mark this box with an X if the skill is a class skill for the character.
 * The armor check penalty, if any, applies. (Double penalty for Swim).

FEATS SPECIAL ABILITIES
  
  
  
  
  
  
  
  
  
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SPELLS
DOMAINS SCHOOL SPECIALIZATION
  
LEVEL  KNOWN SPELLS  LIST  SPELL SAVE DC  SPELLS PER DAY  BONUS SPELLS
0              0
 
1ST          
 
2ND          
 
3RD          
 
4TH          
 
5TH          
 
6TH          
 
7TH          
 
8TH          
 
9TH          
 
SPELL SAVES   ARCANE SPELLS FAILURE   %
DC MOD.
CONDITION MODIFIERS