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| FEATS | SPECIAL ABILITIES |
| Lightning Reflexes | Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against Enchantment spells or effects. |
| Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Simple Weapon Proficiency | A half-elf can see twice as far as a human in starlight, moonlight, torchlight, an similar conditions of poor illumination. He retains the ability to distinguish color and details under these conditions. |
| For all effects related to race, a half-elf is considered an elf. | |
| You cast Divination spells at +1 caster level. | |
| Feat of Strength (Su): STR+2, free action, 1 round/1 time per day. | |
| Aura of Good (Ex), Turn undead 5 times per day. | |
| CHILDHOOD EVENTS | |
| EVENT | EFFECT |
| 23 | Skill Focus in one Skill related to Charisma |
| 28* | Add +1 to dealt damage |
| 30 | +1 to Will saving throws and Skill Focus (Intimidate) |
| LIFE EXPERIENCES | |
| CAREER | Cleric |
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| 14 | From now on, you can turn to the Wizards Guild to get information, passes, jobs, etc. |
| 25* | +5 bonus on Fortitude saving throws |
| CAREER | Cleric |
| EVENT | EFFECT |
| 14 | From now on, you can turn to the Fighters Guild to get information, passes, jobs, etc. |
| 34* | Deadly enemy and, unfortunately, also a very powerful one. She could be a Lord, an old lover, a jealous colleague... |
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| SPELLS | |
| DOMAINS | SCHOOL SPECIALIZATION |
| Knowledge, Strength | |
| LEVEL | KNOWN SPELLS | LIST | SPELL SAVE DC | SPELLS PER DAY | BONUS SPELLS | |||||
| 0 | All | Create water, cure minor wounds, detect magic (D), detect poison (D), guidance (D), inflict minor wounds, light, mending, purify food and drink, read magic (D), resistance, virtue | 13 | 4 | 0 | |||||
| 1ST | All | Bane, bless, bless water, cause fear, command, comprehend languages (D), cure light wounds, detect chaos/evil/good/law (D), detect secret doors (D*), detect undead (D), divine favor, doom, endure elements, enlarge person (*), entropic shield, hide from undead, inflict light wounds, magic stone, magic weapon, obscuring mist, protection from evil/law, remove fear, sanctuary, shield of faith, summon monster I | 14 | 2+1 | 1 | |||||
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| SPELL SAVES | +3 | ARCANE SPELLS FAILURE | % | |
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