| FEATS |
SPECIAL ABILITIES |
| Lightning Reflexes |
Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against Enchantment spells or effects. |
| Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Simple Weapon Proficiency |
A half-elf can see twice as far as a human in starlight, moonlight, torchlight, an similar conditions of poor illumination. He retains the ability to distinguish color and details under these conditions. |
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For all effects related to race, a half-elf is considered an elf. |
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You cast Divination spells at +1 caster level. |
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Feat of Strength (Su): STR+3, free action, 1 round/1 time per day. |
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Aura of Good (Ex), Turn undead 5 times per day. |
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| LIFE EXPERIENCES |
| CAREER |
Cleric |
| EVENT |
EFFECT |
| 14 | From now on, you can turn to the Wizards Guild to get information, passes, jobs, etc. |
| 25* | +5 bonus on Fortitude saving throws |
| CAREER |
Cleric |
| EVENT |
EFFECT |
| 14 | From now on, you can turn to the Fighters Guild to get information, passes, jobs, etc. |
| 34* | Deadly enemy and, unfortunately, also a very powerful one. She could be a Lord, an old lover, a jealous colleague... |
| CAREER |
Cleric |
| EVENT |
EFFECT |
| 8 | You must begin immediately to make a living as an adventurer (start playing). Your Status drops to 1. |
| 22 | +1 bonus to Will saving throws. |
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KNOWN SPELLS | |
LIST | |
SPELL SAVE DC | |
SPELLS PER DAY | |
BONUS SPELLS |
| 0 | |
All | |
Create water, cure minor wounds, detect magic (D), detect poison (D), guidance (D), inflict minor wounds, light, mending, purify food and drink, read magic (D), resistance, virtue | |
13 | |
4 | |
0 |
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| 1ST | |
All | |
Bane, bless, bless water, cause fear, command, comprehend languages (D), cure light wounds, detect chaos/evil/good/law (D), detect secret doors (D*), detect undead (D), divine favor, doom, endure elements, enlarge person (*), entropic shield, hide from undead, inflict light wounds, magic stone, magic weapon, obscuring mist, protection from evil/law, remove fear, sanctuary, shield of faith, summon monster I | |
14 | |
2+1 | |
1 |
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| 2ND | |
All | |
Aid, align weapon, augury (D), bear's endurance, bull's strength (§), calm emotions, consecrate, cure moderate wounds, darkness, delay poison, detect thoughts (D*), eagle's splendor, enthrall, find traps (D), gentle repose, hold person, inflict moderate wounds, make whole, owl's wisdom, remove paralysis, resist energy, restoration lesser, shatter, shield other, silence, sound burst, spiritual weapon, status (D), summon monster II, undetectable alignment, zone of truth | |
15 | |
1+1 | |
1 |
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