Shaf  S.T.R.I.X. vs Enquire
CHARACTER NAME PLAYER
Cleric3rd
CURRENT CAREER CHARACTER LEVEL
Half-ElfChaotic Good  1st category
RACE ALIGNMENT DIVINITY STATUS
Medium32 Male 205 lbs. 5'10"     
SIZE AGE GENDER WEIGTH HEIGTH EYES HAIR SKIN
ABILITY NAME ABILITY SCORE ABILITY MODIFIER TEMPORARY SCORE TEMPORARY MODIFIER
 
STR
STRENGTH
17 +3
 
DEX
DEXTERITY
7 -2
 
CON
CONSTITUTION
14 +2
 
INT
INTELLIGENCE
15 +2
 
WIS
WISDOM
16 +3
 
CHA
CHARISMA
9 -1
 
  TOTAL DAMAGES / CURRENT HIT POINTS NONLETHAL DAMAGES
HP
HIT POINTS
28  
INITIATIVE
MODIFIER
-2= -2+  SPEED
 TOTAL  DEX MOD.  VARIOUS MOD. 30'
AC
ARMOR CLASS
8=10+  +  + -2+ +0+ +0+  +  
 TOTAL  ARMOR BONUS  SHIELD BONUS  DEX MOD.  SIZE MOD.  NATURAL ARMOR  DODGE MOD.  VARIOUS MOD.
TOUCH
ARMOR CLASS
8 FLAT-FOOTED
ARMOR CLASS
8DAMAGE REDUCTION
 
SAVING THROWSTOTAL  BASE SAVE  ABILITY MOD.  MAGIC MOD.  VARIOUS MOD.    TEMP. MOD. 
              
FORTITUDE
(CONSTITUTION)
+10= +3+ +2+  + +5+     
                    
REFLEXES
(DEXTERITY)
+1= +1+ -2+  + +2+     
                    
WILL
(WISDOM)
+8= +3+ +3+  + +2+     
                    
CONDITION MODIFIERS
BASE ATTACK BONUS+2 SPELL RESISTANCE 
GRAPPLE
MODIFIER
+5= +2+ +3+ +0+  
 TOTAL  BASE ATTACK BONUS  STR MOD.  SIZE MOD.  VARIOUS MOD.
C
L
A
S
S
S
K
I
L
L
SKILL MAXIMUM RANK
(CLASS/CROSS-CLASS)
6/3
SKILL NAME KEY ABILITY SKILL MOD. ABILITY MOD. RANKS VARIOUS MOD.
□APPRAISE ▪ INT+2 =+2 +0 + 
□BALANCE ▪ DEX*-2 =-2 +0 + 
□BLUFF ▪ CHA-1 =-1 +0 + 
□CLIMB ▪ STR*+3 =+3 +1 + 
XCONCENTRATION ▪ CON+3 =+2 +1 + 
XCRAFT (ALCHEMY) ▪ INT+2 =+2 +0 + 
XCRAFT (ARMORSMITHING) ▪ INT+2 =+2 +0 + 
□CRAFT (BOWMAKING) ▪ INT+2 =+2 +0 + 
XCRAFT (HERBALISM) ▪ INT+2 =+2 +0 + 
□CRAFT (TRAPMAKING) ▪ INT+2 =+2 +0 + 
XCRAFT (WEAPONSMITHING) ▪ INT+2 =+2 +0 + 
□DECIPHER SCRIPT INT  =  +  + 
XDIPLOMACY ▪ CHA+2 =-1 +0 ++3
□DISABLE DEVICE INT  =  +  + 
□DISGUISE ▪ CHA-1 =-1 +0 + 
□ESCAPE ARTIST ▪ DEX*-2 =-2 +0 + 
□FORGERY ▪ INT+2 =+2 +0 + 
□GATHER INFORMATION ▪ CHA-1 =-1 +0 + 
□HANDLE ANIMAL CHA  =  +  + 
XHEAL WIS  =  +  + 
□HIDE ▪ DEX*-2 =-2 +0 + 
 ▪ Denotes a skill that can be used untrained.
 □ Mark this box with an X if the skill is a class skill for the character.
 * The armor check penalty, if any, applies. (Double penalty for Swim).

EXPERIENCE POINTS

6,000
LANGUAGES

Initial languages = Common + racial languages + one per INT bonus point

Common, Elven, Celestial
 
 
ATTACK 1
BASE ATTACK BONUS DAMAGE CRITICAL
 +2 +1 
RANGE TYPE NOTE
   

AMMUNITIONS ________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK 2
BASE ATTACK BONUS DAMAGE CRITICAL
    
RANGE TYPE NOTE
   

AMMUNITIONS ________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK 3
BASE ATTACK BONUS DAMAGE CRITICAL
    
RANGE TYPE NOTE
   

AMMUNITIONS ________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK 4
BASE ATTACK BONUS DAMAGE CRITICAL
    
RANGE TYPE NOTE
   

AMMUNITIONS ________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK 5
BASE ATTACK BONUS DAMAGE CRITICAL
    
RANGE TYPE NOTE
   

AMMUNITIONS ________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

EQUIPMENT
CREDITS
On the person: __________ In the bank: ______________
ARMOR TYPE AC BONUS MAX DEX
    
CHECK PENALTY SPELL FAILURE SPEED WEIGTH SPECIAL ABILITIES
     
SHIELD AC BONUS WEIGTH CHECK PENALTY
    
SPELL FAILURE SPECIAL ABILITIES
  
PROTECTION ITEM AC BONUS WEIGTH SPECIAL ABILITIES
    
PROTECTION ITEM AC BONUS WEIGTH SPECIAL ABILITIES
    
OTHER ITEMS
ITEM#WEIGTH ITEM#WEIGTH'
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
TOTAL CARRIED WEIGTH lbs.
       
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT FROM GROUND PUSH OR PULL
    EQUAL TO MAXIMUM LOAD  2 X MAXIMUM LOAD  5 X MAXIMUM LOAD
C
L
A
S
S
S
K
I
L
L
SKILL MAXIMUM RANK
(CLASS/CROSS-CLASS)
6/3
SKILL NAME KEY ABILITY SKILL MOD. ABILITY MOD. RANKS VARIOUS MOD.
□INTIMIDATE ▪ CHA+2 =-1 +0 ++3
□JUMP ▪ STR*+3 =+3 +1 + 
XKNOWLEDGE (ARCANA) INT+7 =+2 +5 + 
XKNOWLEDGE (ARCHITECTURE AND ENGINEERING) INT+3 =+2 +1 + 
XKNOWLEDGE (DUNGEONEERING) INT+3 =+2 +1 + 
XKNOWLEDGE (GEOGRAPHY) INT+3 =+2 +1 + 
XKNOWLEDGE (HISTORY) INT+3 =+2 +1 + 
XKNOWLEDGE (LOCAL) INT+3 =+2 +1 + 
XKNOWLEDGE (NATURE) INT+3 =+2 +1 + 
XKNOWLEDGE (NOBILITY AND ROYALTY) INT+3 =+2 +1 + 
XKNOWLEDGE (THE PLANES) INT+3 =+2 +1 + 
XKNOWLEDGE (RELIGION) INT+7 =+2 +5 + 
□LISTEN ▪ WIS+3 =+3 +0 + 
□MANEUVER BOATS/SAILING SHIPS DEX  =  +  + 
□MOVE SILENTLY ▪ DEX*-2 =-2 +0 + 
□OPEN LOCK DEX  =  +  + 
□PERFORM (ACT) ▪ CHA-1 =-1 +0 + 
□PERFORM (COMEDY) ▪ CHA-1 =-1 +0 + 
□PERFORM (DANCE) ▪ CHA-1 =-1 +0 + 
□PERFORM (KEYBOARD INSTRUMENTS) ▪ CHA-1 =-1 +0 + 
□PERFORM (ORATORY) ▪ CHA-1 =-1 +1 + 
□PERFORM (PERCUSSION INSTRUMENTS) ▪ CHA-1 =-1 +0 + 
□PERFORM (SING) ▪ CHA-1 =-1 +0 + 
□PERFORM (STRING INSTRUMENTS) ▪ CHA-1 =-1 +0 + 
□PERFORM (WIND INSTRUMENTS) ▪ CHA-1 =-1 +0 + 
XPROFESSION (______________) WIS  =  +  + 
□PROFESSION (______________) WIS  =  +  + 
□PROFESSION (______________) WIS  =  +  + 
□PROFESSION (______________) WIS  =  +  + 
□PROFESSION (______________) WIS  =  +  + 
□RIDE ▪ DEX*-2 =-2 +0 + 
□SEARCH ▪ INT+2 =+2 +0 + 
□SENSE MOTIVE ▪ WIS+3 =+3 +0 + 
□SLEIGHT OF HAND DEX*  =  +  + 
XSPELLCRAFT INT  =  +  + 
□SPOT ▪ WIS+3 =+3 +0 + 
□SURVIVAL ▪ WIS+3 =+3 +0 + 
□SWIM ▪ STR*+3 =+3 +1 + 
□TUMBLING DEX*  =  +  + 
□USE MAGIC DEVICE CHA  =  +  + 
□USE ROPE ▪ DEX-2 =-2 +0 + 
□______________ ___  =  +  + 
□______________ ___  =  +  + 
 ▪ Denotes a skill that can be used untrained.
 □ Mark this box with an X if the skill is a class skill for the character.
 * The armor check penalty, if any, applies. (Double penalty for Swim).

FEATS SPECIAL ABILITIES
Lightning Reflexes Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against Enchantment spells or effects.
Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Simple Weapon Proficiency A half-elf can see twice as far as a human in starlight, moonlight, torchlight, an similar conditions of poor illumination. He retains the ability to distinguish color and details under these conditions.
  For all effects related to race, a half-elf is considered an elf.
  You cast Divination spells at +1 caster level.
  Feat of Strength (Su): STR+3, free action, 1 round/1 time per day.
  Aura of Good (Ex), Turn undead 5 times per day.
  
  
  
CHILDHOOD EVENTS
EVENTEFFECT
23Skill Focus in one Skill related to Charisma
28*Add +1 to dealt damage
30+1 to Will saving throws and Skill Focus (Intimidate)
LIFE EXPERIENCES
CAREER Cleric
EVENT EFFECT
14From now on, you can turn to the Wizards Guild to get information, passes, jobs, etc.
25*+5 bonus on Fortitude saving throws
CAREER Cleric
EVENT EFFECT
14From now on, you can turn to the Fighters Guild to get information, passes, jobs, etc.
34*Deadly enemy and, unfortunately, also a very powerful one. She could be a Lord, an old lover, a jealous colleague...
CAREER Cleric
EVENT EFFECT
8You must begin immediately to make a living as an adventurer (start playing). Your Status drops to 1.
22+1 bonus to Will saving throws.
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SPELLS
DOMAINS SCHOOL SPECIALIZATION
Knowledge, Strength 
LEVEL  KNOWN SPELLS  LIST  SPELL SAVE DC  SPELLS PER DAY  BONUS SPELLS
0  All  Create water, cure minor wounds, detect magic (D), detect poison (D), guidance (D), inflict minor wounds, light, mending, purify food and drink, read magic (D), resistance, virtue  13  4  0
 
1ST All Bane, bless, bless water, cause fear, command, comprehend languages (D), cure light wounds, detect chaos/evil/good/law (D), detect secret doors (D*), detect undead (D), divine favor, doom, endure elements, enlarge person (*), entropic shield, hide from undead, inflict light wounds, magic stone, magic weapon, obscuring mist, protection from evil/law, remove fear, sanctuary, shield of faith, summon monster I 14 2+1 1
 
2ND All Aid, align weapon, augury (D), bear's endurance, bull's strength (§), calm emotions, consecrate, cure moderate wounds, darkness, delay poison, detect thoughts (D*), eagle's splendor, enthrall, find traps (D), gentle repose, hold person, inflict moderate wounds, make whole, owl's wisdom, remove paralysis, resist energy, restoration lesser, shatter, shield other, silence, sound burst, spiritual weapon, status (D), summon monster II, undetectable alignment, zone of truth 15 1+1 1
 
3RD          
 
4TH          
 
5TH          
 
6TH          
 
7TH          
 
8TH          
 
9TH          
 
SPELL SAVES +3 ARCANE SPELLS FAILURE   %
DC MOD.
CONDITION MODIFIERS