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⌂ Home > Magic > Spells > Bard Spells > 4th-Level

Break EnchantmentFrees subjects from enchantments, alterations, curses, and petrification
Cure Critical WoundsCures 4d8 damage +1/level (max +20)
Detect ScryingAlerts you of magical eavesdropping
Dimension DoorTeleports you short distance
Dominate PersonControls humanoid telepathically
Summon Monster IVCalls extraplanar creature to fight for you
Freedom of MovementSubject moves normally despite impediments
Hallucinatory TerrainMakes one type of terrain appear like another (field into forest, or the like)
Hold MonsterAs hold person, but any creature
Invisibility, GreaterAs invisibility, but subject can attack and stay invisible
Legend Lore§†Lets you learn tales about a person, place, or thing
Locate CreatureIndicates direction to familiar creature
Modify MemoryChanges 5 minutes of subject’s memories
Neutralize PoisonImmunizes subject against poison, detoxifies venom in or on subject
Rainbow PatternLights fascinate 24 HD of creatures
Repel VerminInsects, spiders, and other vermin stay 10 ft. away
Secure ShelterCreates sturdy cottage
Shadow ConjurationMimics conjuring below 4th level, but only 20% real
ShoutDeafens all within cone and deals 5d6 sonic damage
Speak with PlantsYou can talk to normal plants and plant creatures
Zone of SilenceKeeps eavesdroppers from overhearing conversations

§ Spell with a material component that is not normally included in a spell component pouch.
† Spell with a focus component that is not normally included in a spell component pouch.