D:\inetpub\webs\strixvsenquirenet\English\RPG\Magic\Cleric\4th.php on line 13
.css" rel="stylesheet" type="text/css" /> 4th-Level
Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control, where you might discover your presence... The rules for a Role Play Game which takes place in S.T.R.I.X. vs Enquire® universe. The geo-political organization of the planet, knowledges stored by S.T.R.I.X.®, Enquire® technologies, under the limit you're allowed to.

⌂ Home > Magic > Spells > Cleric Spells > 4th-Level

Air WalkSubject treads on air as if solid (climb at 45-degree angle)
Control WaterRaises or lowers bodies of water
Cure Critical WoundsCures 4d8 damage +1/level (max +20)
Death WardGrants immunity to death spells and negative energy effects
Dimensional AnchorBars extradimensional movement
Discern LiesReveals deliberate falsehoods
DismissalForces a creature to return to native plane
Divination§Provides useful advice for specific proposed actions
Divine PowerYou gain attack bonus, +6 to STR, and 1 HP/level
Freedom of MovementSubject moves normally despite impediments
Giant VerminTurns centipedes, scorpions, or spiders into giant vermin
Imbue with Spell AbilityTransfer spells to subject
Inflict Critical WoundsTouch attack, 4d8 damage +1/level (max +20)
Magic Weapon, Greater+1 bonus/four levels (max +5)
Neutralize PoisonImmunizes subject against poison, detoxifies venom in or on subject
Planar Ally, Lesser‡Exchange services with a 6 HD extraplanar creature
PoisonTouch deals 1d10 CON damage, repeats in 1 min.
Repel VerminInsects, spiders, and other vermin stay 10 ft. away
Restoration§Restores level and ability score drains
SendingDelivers short message anywhere, instantly
Spell ImmunitySubject is immune to one spell per four levels
Summon Monster IVCalls extraplanar creature to fight for you
TonguesSpeak any language

§ Spell with a material component that is not normally included in a spell component pouch.