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You can use speak with animals once per day as a spell-like ability.
Add Knowledge (nature) to your list of cleric class skills.
| 1st | Calm Animals | Calms (2d4 + level) HD of animals |
|---|---|---|
| 2nd | Hold Animal | Paralyzes one animal for 1 round/level |
| 3rd | Dominate Animal | Subject animal obeys silent mental commands |
| 4th | Summon Nature’s Ally IV§ | Calls creature to fight |
| 5th | Commune with Nature | Learn about terrain for 1 mile/level |
| 6th | Antilife Shell | 10-ft. field hedges out living creatures |
| 7th | Animal Shapes | One ally/level polymorphs into chosen animal |
| 8th | Summon Nature’s Ally VIII§ | Calls creature to fight |
| 9th | Shapechange† | Transforms you into any creature, and change forms once per round |
§ Can only summon animals.
† Spell with a focus component that is not normally included in a spell component pouch.