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⌂ Home > Magic > Spells > Cleric Domains > Animal Domain

Granted Powers

You can use speak with animals once per day as a spell-like ability.
Add Knowledge (nature) to your list of cleric class skills.

Animal Domain Spells

1stCalm AnimalsCalms (2d4 + level) HD of animals
2ndHold AnimalParalyzes one animal for 1 round/level
3rdDominate AnimalSubject animal obeys silent mental commands
4thSummon Nature’s Ally IV§Calls creature to fight
5thCommune with NatureLearn about terrain for 1 mile/level
6thAntilife Shell10-ft. field hedges out living creatures
7thAnimal ShapesOne ally/level polymorphs into chosen animal
8thSummon Nature’s Ally VIII§Calls creature to fight
9thShapechange†Transforms you into any creature, and change forms once per round

§ Can only summon animals.
† Spell with a focus component that is not normally included in a spell component pouch.