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⌂ Home > Magic > Spells > Cleric Domains > Death Domain

Granted Powers

You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).

Death Domain Spells

1stCause FearOne creature of 5 HD or less flees for 1d4 rounds
2ndDeath KnellKill dying creature and gain 1d8 temporary HP, +2 to STR, and +1 caster level
3rdAnimate Dead§Creates undead skeletons and zombies
4thDeath WardGrants immunity to death spells and negative energy effects
5thSlay LivingTouch attack kills subject
6thCreate Undead§Create ghouls, ghasts, mummies, or mohrgs
7thDestruction†Kills subject and destroys remains
8thCreate Greater Undead§Create shadows, wraiths, spectres, or devourers
9thWail of the BansheeKills one creature/level

§ Spell with a material component that is not normally included in a spell component pouch.
† Spell with a focus component that is not normally included in a spell component pouch.