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⌂ Home > Magic > Spells > Cleric Domains > Evil Domain

Granted Powers

You cast evil spells at +1 caster level.

Evil Domain Spells

1stProtection from Good+2 to AC and saves, counter mind control, hedge out elementals and outsiders
2ndDesecrate§Fills area with negative energy, making undead stronger
3rdMagic Circle against GoodAs protection spells, but 10-ft. radius and 10 min./level
4thUnholy BlightDamages and sickens good creatures
5thDispel Good+4 bonus against attacks by good creatures
6thCreate Undead§Create ghouls, ghasts, mummies, or mohrgs
7thBlasphemyKills, paralyzes, weakens, or dazes nonevil subjects
8thUnholy Aura†+4 to AC, +4 resistance, and SR 25 against good spells
9thSummon Monster IX‡Calls extraplanar creature to fight for you

§ Spell with a material component that is not normally included in a spell component pouch.
† Spell with a focus component that is not normally included in a spell component pouch.
‡ Cast as an evil spell only.