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⌂ Home > Magic > Spells > Cleric Domains > Good Domain

Granted Powers

You cast good spells at +1 caster level.

Good Domain Spells

1stProtection from Evil+2 to AC and saves, counter mind control, hedge out elementals and outsiders
2ndAid+1 on attack rolls, +1 on saves against fear, 1d8 temporary HP +1/level (max +10)
3rdMagic Circle against EvilAs protection spells, but 10-ft. radius and 10 min./level
4thHoly SmiteDamages and blinds evil creatures
5thDispel Evil+4 bonus against attacks by evil creatures
6thBlade BarrierWall of blades deals 1d6/level damage
7thHoly WordKills, paralyzes, slows, or deafens nongood subjects
8thHoly Aura†+4 to AC, +4 resistance, and SR 25 against evil spells
9thSummon Monster IX§Calls extraplanar creature to fight for you

† Spell with a focus component that is not normally included in a spell component pouch.
§ Cast as a good spell only.