Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control, where you might discover your presence... The rules for a Role Play Game which takes place in S.T.R.I.X. vs Enquire® universe. The geo-political organization of the planet, knowledges stored by S.T.R.I.X.®, Enquire® technologies, under the limit you're allowed to.

⌂ Home > Magic > Spells > Cleric Domains > Knowledge Domain

Granted Powers

Add all Knowledge skills to your list of cleric class skills.
You cast divination spells at +1 caster level.

Knowledge Domain Spells

1stDetect Secret DoorsReveals hidden doors within 60 ft.
2ndDetect ThoughtsAllows listening to surface thoughts
3rdClairaudience/ClairvoyanceHear or see at a distance for 1 min./level
4thDivination§Provides useful advice for specific proposed actions
5thTrue Seeing§Lets you see all things as they really are
6thFind the PathShows most direct way to a location
7thLegend Lore§†Lets you learn tales about a person, place, or thing
8thDiscern LocationReveals exact location of creature or object
9thForesightSixth sense warns of impending danger

§ Spell with a material component that is not normally included in a spell component pouch.
† Spell with a focus component that is not normally included in a spell component pouch.