| Create Water | Creates 2 gallons/level of pure water |
| Cure Minor Wounds | Cures 1 point of damage |
| Detect Magic | Detects spells and magic items within 60 ft. |
| Detect Poison | Detects poison in one creature or object |
| Flare | Dazzles one creature (-1 penalty on attack rolls) |
| Guidance | +1 on one attack roll, saving throw, or skill check |
| Know Direction | You discern north |
| Light | Object shines like a torch |
| Mending | Makes minor repairs on an object |
| Purify Food and Drink | Purifies 1 cu. ft./level of food or water |
| Read Magic | Read scrolls and spellbooks |
| Resistance | Subject gains +1 on saving throws |
| Virtue | Subject gains 1 temporary HP |