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| Animate Plants | One or more plants animate and fight for you |
| Changestaff | Your staff becomes a treant on command |
| Control Weather | Changes weather in local area |
| Creeping Doom | Swarms of centipedes attack at your command |
| Cure Moderate Wounds, Mass | Cures 2d8 damage +1/level for many creatures |
| Fire Storm | Deals 1d6/level fire damage |
| Heal | Cures 10 points/level of damage, all diseases and mental conditions |
| Scrying, Greater | As scrying, but faster and longer |
| Summon Nature’s Ally VII | Calls creature to fight |
| Sunbeam | Beam blinds and deals 4d6 damage |
| Transmute Metal to Wood | Metal within 40 ft. becomes wood |
| True Seeing§ | Lets you see all things as they really are |
| Wind Walk | You and your allies turn vaporous and travel fast |
§ Spell with a material component that is not normally included in a spell component pouch.