Abjuration
| Freedom | Releases creature from imprisonment |
| Imprisonment | Entombs subject beneath the earth |
| Mage’s Disjunction | Dispels magic, disenchants magic items |
| Prismatic Sphere | As prismatic wall, but surrounds on all sides |
Conjuration
| Gate‡ | Connects two planes for travel or summoning |
| Refuge§ | Alters item to transport its possessor to you |
| Summon Monster IX | Calls extraplanar creature to fight for you |
| Teleportation Circle§ | Circle teleports any creature inside to designated spot |
Divination
| Foresight | Sixth sense warns of impending danger |
Enchantment
| Dominate Monster | As dominate person, but any creature |
| Hold Monster, Mass | As hold monster, but all within 30 ft. |
| Power Word Kill | Kills one creature with 100 HP or less |
Evocation
| Crushing Hand | Large hand provides cover, pushes, or crushes your foes |
| Meteor Swarm | Four exploding spheres each deal 6d6 fire damage |
Illusion
| Shades | As shadow conjuration, but up to 8th level and 80% real |
| Weird | As phantasmal killer, but affects all within 30 ft. |
Necromancy
| Astral Projection§ | Projects you and companions onto Astral Plane |
| Energy Drain | Subject gains 2d4 negative levels |
| Soul Bind† | Traps newly dead soul to prevent resurrection |
| Wail of the Banshee | Kills one creature/level |
Transmutation
| Etherealness | Travel to Ethereal Plane with companions |
| Shapechange† | Transforms you into any creature, and change forms once per round |
| Time Stop | You act freely for 1d4+1 rounds |
Universal
| Wish‡ | As limited wish, but with fewer limits |
‡ Spell with an XP component paid by the caster.
§ Spell with a material component that is not normally included in a spell component pouch.
† Spell with a focus component that is not normally included in a spell component pouch.