⌂ Home > Magic > Spells > Sorcerer/Wizard Spells > 9th-Level

Abjuration

FreedomReleases creature from imprisonment
ImprisonmentEntombs subject beneath the earth
Mage’s DisjunctionDispels magic, disenchants magic items
Prismatic SphereAs prismatic wall, but surrounds on all sides

Conjuration

Gate‡Connects two planes for travel or summoning
Refuge§Alters item to transport its possessor to you
Summon Monster IXCalls extraplanar creature to fight for you
Teleportation Circle§Circle teleports any creature inside to designated spot

Divination

ForesightSixth sense warns of impending danger

Enchantment

Dominate MonsterAs dominate person, but any creature
Hold Monster, MassAs hold monster, but all within 30 ft.
Power Word KillKills one creature with 100 HP or less

Evocation

Crushing HandLarge hand provides cover, pushes, or crushes your foes
Meteor SwarmFour exploding spheres each deal 6d6 fire damage

Illusion

ShadesAs shadow conjuration, but up to 8th level and 80% real
WeirdAs phantasmal killer, but affects all within 30 ft.

Necromancy

Astral Projection§Projects you and companions onto Astral Plane
Energy DrainSubject gains 2d4 negative levels
Soul Bind†Traps newly dead soul to prevent resurrection
Wail of the BansheeKills one creature/level

Transmutation

EtherealnessTravel to Ethereal Plane with companions
Shapechange†Transforms you into any creature, and change forms once per round
Time StopYou act freely for 1d4+1 rounds

Universal

Wish‡As limited wish, but with fewer limits

‡ Spell with an XP component paid by the caster.
§ Spell with a material component that is not normally included in a spell component pouch.
† Spell with a focus component that is not normally included in a spell component pouch.

Italiano  English
S.T.R.I.X. vs Enquire
Pin-ups
The RPG
What lies out there... beyond the Darkness?