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| 1st | Destiny Dissonance | Your dissonant touch sickens a foe. |
|---|---|---|
| Precognition | Gain +2 insight bonus to one roll. | |
| 2nd | Clairvoyant Sense | See and hear a distant location. |
| Object Reading§ | Learn details about an object’s previous owner. | |
| Sensitivity to Psychic Impressions | You can find out about an area’s past. | |
| 3rd | Escape Detection | You become difficult to detect with clairsentience powers. |
| Fate Link§ | You link the fates of two targets. | |
| 4th | Anchored Navigation§ | Establish a mishap-free teleport beacon. |
| Remote Viewing† | See, hear, and potentially interact with subjects at a distance. | |
| 5th | Clairtangent Hand§ | Emulate far hand at a distance. |
| Second Chance | Gain a reroll. | |
| 6th | Precognition, Greater | Gain +4 insight bonus to one roll. |
| 7th | Fate of One | Reroll any roll you just failed. |
| 8th | Hypercognition | You can deduce almost anything. |
| 9th | Metafaculty† | You learn details about any one creature. |
| Reality Revision† | Break the laws of reality. |
§ Augmentable power.
† Power with an XP component paid by the manifester.