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| Astral Traveler | Enable yourself or another to join an astral caravan-enabled trip. |
|---|---|
| Biofeedback§ | Gain DR 2/-. |
| Bite of the Wolf | Gain bite attack for 1d8 damage. |
| Burst | Gain +10 ft. to speed this round. |
| Call Weaponry§ | Create temporary weapon. |
| Catfall§ | Instantly save yourself from a fall. |
| Chameleon | Gain +10 enhancement bonus on Hide checks. |
| Claws of the Beast§ | Your hands become deadly claws. |
| Compression§ | You grow smaller. |
| Conceal Thoughts | You conceal your motives. |
| Detect Psionics | You detect the presence of psionics. |
| Dissipating Touch§ | Touch deals 1d6 damage. |
| Distract | Subject gets -4 on Listen, Search, Sense Motive, and Spot checks. |
| Elfsight | Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors. |
| Empty Mind§ | Gain +2 on Will saves until your next action. |
| Expansion§ | Become one size category larger. |
| Float§ | Buoy yourself in water or other liquid. |
| Force Screen§ | Invisible disc provides +4 shield bonus to AC. |
| Grip of Iron§ | Your iron grip gives +4 bonus on grapple checks. |
| Hammer§ | Melee touch attack deals 1d8/round. |
| Inertial Armor§ | Tangible field of force provides you with +4 armor bonus to AC. |
| Metaphysical Claw§ | Your natural weapon gains +1 bonus. |
| Metaphysical Weapon§ | Weapon gains +1 bonus. |
| My Light§ | Your eyes emit 20-ft. cone of light. |
| Precognition, Defensive§ | Gain +1 insight bonus to AC and saving throws. |
| Precognition, Offensive§ | Gain +1 insight bonus on your attack rolls. |
| Prescience, Offensive§ | Gain +2 insight bonus on your damage rolls. |
| Prevenom§ | Your claws gain a poison coating. |
| Prevenom Weapon§ | Your weapon is mildly venomous. |
| Skate | Subject slides skillfully along the ground. |
| Stomp§ | Subjects fall prone and take 1d4 nonlethal damage. |
| Synesthete | You receive one kind of sense when another sense is stimulated. |
| Thicken Skin§ | Gain +1 enhancement bonus to your AC for 10 min./level. |
| Vigor§ | Gain 5 temporary Hit Points. |
§ Augmentable power.