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| Claws of the Vampire | Heal half of your claw’s base damage. |
|---|---|
| Concealing Amorpha, Greater | Quasi-real membrane grants you total concealment. |
| Danger Sense | Gain +4 bonus against traps. |
| Dimension Slide§ | Teleports you very short distance. |
| Duodimensional Claw | Increases your natural weapon’s threat range. |
| Ectoplasmic Form | You gain benefits of being insubstantial and can fly slowly. |
| Empathic Feedback§ | When you are hit in melee, your attacker takes damage. |
| Empathic Transfer, Hostile§ | Your touch transfers your hurt to another. |
| Escape Detection | You become difficult to detect with clairsentience powers. |
| Evade Burst§ | You take no damage from a burst on a successful Reflex save. |
| Exhalation of the Black Dragon§ | Your acid breath deals 3d6 damage to a close target. |
| Graft Weapon | Your hand is replaced seamlessly by your weapon. |
| Keen Edge, Psionic | Doubles normal weapon’s threat range. |
| Mental Barrier§ | Gain +4 deflection bonus to AC until your next action. |
| Ubiquitous Vision | You have all-around vision. |
| Vampiric Blade | You heal half of your base weapon damage. |
§ Augmentable power.