Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control by Enquire, where you might discover your presence... Data decrypted by a hacker and uploaded, to give an alternate way to read the story.

Beyond the Darkness... what lies out there? D > Detect Magic (Divination, Magic)

[Excerpt from S.T.R.I.X. archives]

The Initiate detects magical auras. The amount of information revealed depends on how long she studies a particular area or object.

  • Presence or absence of magical auras.
  • Number of different magical auras and the power of the most potent aura.
  • The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, the Witch can concentrate to determine the School of Magic involved in each: Abjuration - white, Conjuration - Purple, Divination - blue, Enchantment - green, Evocation - orange, Iillusion - yellow, Necromancy - black, Transmutation - red, Universal - indigo. [Note: Important to understand what you can expect from a spell]

Aura Strength: If an aura falls into more than one category, Detect Magic indicates the stronger of the two.
Lingering Aura: A magical aura lingers after its original source dissipates or is destroyed. If Detect Magic is cast and directed at such a location, the spell indicates an aura strength of dim.
How long the aura lingers at this dim level depends on its original power.

The Initiate can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Detect Magic can be made permanent with a Permanency spell. [Note: Remember to search for this spell in S.T.R.I.X. archive]
As for any Magic, using this spell is taken by Enquire as a severe crime, punished with Annihilation or even death sentence.