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Once movement becomes three-dimensional and involves turning in midair and maintaining a minimum velocity to stay aloft, it gets more complicated. Most flying creatures have to slow down at least a little to make a turn, and many are limited to fairly wide turns and must maintain a minimum forward speed. Each flying creature has a maneuverability, as shown on table below. The entries on the table are defined below.

Maneuverability
PerfectGoodAveragePoorClumsy
Minimum forward speedNoneNoneHalfHalfHalf
HoverYesYesNoNoNo
Move backwardYesYesNoNoNo
ReverseFree-5 ft.NoNoNo
TurnAny90°/5 ft.45°/5 ft.45°/5 ft.45°/10 ft.
Turn in placeAny+90°/-5 ft.+45°/-5 ft.NoNo
Maximum turnAnyAny90°45°45°
Up angleAnyAny60°45°45°
Up speedFullHalfHalfHalfHalf
Down angleAnyAnyAny45°45°
Down speedDoubleDoubleDoubleDoubleDouble
Between down and up005 ft.10 ft.20 ft.
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