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.css" rel="stylesheet" type="text/css" /> Turn or rebuke undead
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⌂ Home > Combat > Special Attacks > Turn or rebuke undead

Good clerics and paladins and some neutral clerics can channel positive energy, which can halt, drive off (rout), or destroy undead.
Evil clerics and some neutral clerics can channel negative energy, which can halt, awe (rebuke), control (command), or bolster undead.
Regardless of the effect, the general term for the activity is turning. When attempting to exercise their divine control over these creatures, characters make turning checks.
Evil Clerics and Undead: Evil clerics channel negative energy to rebuke (awe) or command (control) undead rather than channeling positive energy to turn or destroy them. An evil cleric makes the equivalent of a turning check. Undead that would be turned are rebuked instead, and those that would be destroyed are commanded.

Neutral Clerics and Undead: A cleric of neutral alignment can either turn undead but not rebuke them, or rebuke undead but not turn them. See the Base Class Cleric's class feat Turn or Rebuke Undead for more information.
Even if a cleric is neutral, channeling positive energy is a good act and channeling negative energy is evil.
Paladins and Undead: Beginning at 4th level, paladins can turn undead as if they were clerics of three levels lower than they actually are.
Turning Checks: Turning undead is a supernatural ability that a character can perform as a standard action. It does not provoke attacks of opportunity.
You must present your holy symbol to turn undead. Turning is considered an attack.

Turning Other Creatures: Some clerics have the ability to turn creatures other than undead.
The turning check result is determined as normal.