D:\inetpub\webs\strixvsenquirenet\English\RPG\Combat\Statistics\Saving.php on line 13
.css" rel="stylesheet" type="text/css" /> Saving Throws
Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control, where you might discover your presence... The rules for a Role Play Game which takes place in S.T.R.I.X. vs Enquire® universe. The geo-political organization of the planet, knowledges stored by S.T.R.I.X.®, Enquire® technologies, under the limit you're allowed to.

⌂ Home > Combat > Combat Statistics > Saving Throws

Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an attack roll, a saving throw is a d20 roll plus a bonus based on your class, level, and an ability score. Your saving throw modifier is:

Saving Throw Types: The three different kinds of saving throws are Fortitude, Reflex, and Will:

Saving Throw Difficulty Class: The DC for a save is determined by the attack itself.
Automatic Failures and Successes: A natural 1 (the d20 comes up 1) on a saving throw is always a failure (and may cause damage to exposed items; see sub-section Saving Throws of section Spell Description). A natural 20 (the d20 comes up 20) is always a success.