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Here is the format for weapon entries (given as column headings on tables in Section Weapon Descriptions).
Cost: This value is the weapon’s cost in Credits. The cost includes miscellaneous gear that goes with the weapon.
This cost is the same for a Small or Medium version of the weapon. A Large version costs twice the listed price.
Damage: The Damage columns give the damage dealt by the weapon on a successful hit. The column labeled Dmg (S) is for Small weapons.
The column labeled Dmg (M) is for Medium weapons. If two damage ranges are given then the weapon is a double weapon.
Use the second damage figure given for the double weapon’s extra attack. Following table gives weapon damage values for weapons of Tiny and Large sizes.
| Medium Weapon Damage | Tiny Weapon Damage | Large Weapon Damage |
|---|---|---|
| 1d2 | 1d3 | |
| 1d3 | 1 | 1d4 |
| 1d4 | 1d2 | 1d6 |
| 1d6 | 1d3 | 1d8 |
| 1d8 | 1d4 | 2d6 |
| 1d10 | 1d6 | 2d8 |
| 1d12 | 1d8 | 3d6 |
| 2d4 | 1d4 | 2d6 |
| 2d6 | 1d8 | 3d6 |
| 2d8 | 1d10 | 3d8 |
| 2d10 | 2d6 | 4d8 |
Critical: The entry in this column notes how the weapon is used with the rules for critical hits. When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together.
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Range Increment: Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative -2 penalty on the attack roll.
A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments.
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Weight: This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons.
Type: Weapons are classified according to the type of damage they deal: bludgeoning,
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piercing, or slashing. Some monsters may be resistant or immune to attacks from certain types of weapons.
Some weapons deal damage of multiple types. If a weapon is of two types, the damage it deals is not half one type and half another; all of it is both types.
Therefore, a creature would have to be immune to both types of damage to ignore any of the damage from such a weapon.
In other cases, a weapon can deal either of two types of damage. In a situation when the damage type is significant, the wielder can choose which type of damage to deal with such a weapon.
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TD: Technological Degree values for which this weapon is available.
Special: Some weapons have special features. Point the weapon name for details.