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.css" rel="stylesheet" type="text/css" /> Simple, Martial, and Exotic Weapons
Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control, where you might discover your presence... The rules for a Role Play Game which takes place in S.T.R.I.X. vs Enquire® universe. The geo-political organization of the planet, knowledges stored by S.T.R.I.X.®, Enquire® technologies, under the limit you're allowed to.

⌂ Home > Equipment > Weapons > Weapon Categories > Simple, Martial, and Exotic Weapons

Anybody but an arcane trickster, archmage, assassin,
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commoner, dragon disciple, druid, eldritch knight, hierophant, horizon walker, loremaster,
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monk, mystic theurge,
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shadowdancer, thaumaturgist,
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or wizard is proficient with all simple weapons.
Arcane archers, aristocrats, barbarians, blackguards, duelists, dwarven defenders,
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fighters, paladins,
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rangers, and warriors are proficient with all simple and all martial weapons.
Characters of other classes are proficient with an assortment of mainly simple weapons and possibly also some martial or even exotic weapons. A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls.