D:\inetpub\webs\strixvsenquirenet\English\RPG\Magic\Cleric\1st.php on line 13
.css" rel="stylesheet" type="text/css" /> 1st-Level
Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control, where you might discover your presence... The rules for a Role Play Game which takes place in S.T.R.I.X. vs Enquire® universe. The geo-political organization of the planet, knowledges stored by S.T.R.I.X.®, Enquire® technologies, under the limit you're allowed to.

⌂ Home > Magic > Spells > Cleric Spells > 1st-Level

BaneEnemies take -1 on attack rolls and saves against fear
BlessAllies gain +1 on attack rolls and saves against fear
Bless Water§Makes holy water
Cause FearOne creature of 5 HD or less flees for 1d4 rounds
CommandOne subject obeys selected command for 1 round
Comprehend LanguagesYou understand all spoken and written languages
Cure Light WoundsCures 1d8 damage +1/level (max +5)
Curse Water§Makes unholy water
DeathwatchReveals how near death subjects within 30 ft. are
Detect Chaos/Evil/Good/LawReveals creatures, spells, or objects of selected alignment
Detect UndeadReveals undead within 60 ft.
Divine FavorYou gain +1 per three levels on attack and damage rolls
DoomOne subject takes -2 on attack rolls, damage rolls, saves, and checks
Endure ElementsExist comfortably in hot or cold environments
Entropic ShieldRanged attacks against you have 20% miss chance
Hide from UndeadUndead can’t perceive one subject/level
Inflict Light WoundsTouch deals 1d8 damage +1/level (max +5)
Magic StoneThree stones gain +1 on attack, deal 1d6 +1 damage
Magic WeaponWeapon gains +1 bonus
Obscuring MistFog surrounds you
Protection from Chaos/Evil/Good/Law+2 to AC and saves, counter mind control, hedge out elementals and outsiders
Remove FearSuppresses fear or gives +4 on saves against fear for one subject + one per four levels
SanctuaryOpponents can’t attack you, and you can’t attack
Shield of FaithAura grants +2 or higher deflection bonus
Summon Monster ICalls extraplanar creature to fight for you

§ Spell with a material component that is not normally included in a spell component pouch.