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| Bane | Enemies take -1 on attack rolls and saves against fear |
| Bless | Allies gain +1 on attack rolls and saves against fear |
| Bless Water§ | Makes holy water |
| Cause Fear | One creature of 5 HD or less flees for 1d4 rounds |
| Command | One subject obeys selected command for 1 round |
| Comprehend Languages | You understand all spoken and written languages |
| Cure Light Wounds | Cures 1d8 damage +1/level (max +5) |
| Curse Water§ | Makes unholy water |
| Deathwatch | Reveals how near death subjects within 30 ft. are |
| Detect Chaos/Evil/Good/Law | Reveals creatures, spells, or objects of selected alignment |
| Detect Undead | Reveals undead within 60 ft. |
| Divine Favor | You gain +1 per three levels on attack and damage rolls |
| Doom | One subject takes -2 on attack rolls, damage rolls, saves, and checks |
| Endure Elements | Exist comfortably in hot or cold environments |
| Entropic Shield | Ranged attacks against you have 20% miss chance |
| Hide from Undead | Undead can’t perceive one subject/level |
| Inflict Light Wounds | Touch deals 1d8 damage +1/level (max +5) |
| Magic Stone | Three stones gain +1 on attack, deal 1d6 +1 damage |
| Magic Weapon | Weapon gains +1 bonus |
| Obscuring Mist | Fog surrounds you |
| Protection from Chaos/Evil/Good/Law | +2 to AC and saves, counter mind control, hedge out elementals and outsiders |
| Remove Fear | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels |
| Sanctuary | Opponents can’t attack you, and you can’t attack |
| Shield of Faith | Aura grants +2 or higher deflection bonus |
| Summon Monster I | Calls extraplanar creature to fight for you |
§ Spell with a material component that is not normally included in a spell component pouch.