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| Aid | +1 on attack rolls and saves against fear, 1d8 temporary HP +1/level (max +10) |
| Align Weapon | Weapon becomes good, evil, lawful, or chaotic |
| Augury§† | Learns whether an action will be good or bad |
| Bear’s Endurance | Subject gains +4 to CON for 1 min./level |
| Bull’s Strength | Subject gains +4 to STR for 1 min./level |
| Calm Emotions | Calms creatures, negating emotion effects |
| Consecrate§ | Fills area with positive energy, making undead weaker |
| Cure Moderate Wounds | Cures 2d8 damage +1/level (max +10) |
| Darkness | 20-ft. radius of supernatural shadow |
| Death Knell | Kills dying creature; you gain 1d8 temporary HP, +2 to STR, and +1 level |
| Delay Poison | Stops poison from harming subject for 1 hour/level |
| Desecrate§ | Fills area with negative energy, making undead stronger |
| Eagle’s Splendor | Subject gains +4 to CHA for 1 min./level |
| Enthrall | Captivates all within 100 ft. + 10 ft./level |
| Find Traps | Notice traps as a rogue does |
| Gentle Repose | Preserves one corpse |
| Hold Person | Paralyzes one humanoid for 1 round/level |
| Inflict Moderate Wounds | Touch attack, 2d8 damage +1/level (max +10) |
| Make Whole | Repairs an object |
| Owl’s Wisdom | Subject gains +4 to WIS for 1 min./level |
| Remove Paralysis | Frees one or more creatures from paralysis or slow effect |
| Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type |
| Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage |
| Shatter | Sonic vibration damages objects or crystalline creatures |
| Shield Other† | You take half of subject’s damage |
| Silence | Negates sound in 20-ft. radius |
| Sound Burst | Deals 1d8 sonic damage to subjects; may stun them |
| Spiritual Weapon | Magic weapon attacks on its own |
| Status | Monitors condition, position of allies |
| Summon Monster II | Calls extraplanar creature to fight for you |
| Undetectable Alignment | Conceals alignment for 24 hours |
| Zone of Truth | Subjects within range cannot lie |
§ Spell with a material component that is not normally included in a spell component pouch.
† Spell with a focus component that is not normally included in a spell component pouch.