D:\inetpub\webs\strixvsenquirenet\English\RPG\Magic\Cleric\2nd.php on line 13
.css" rel="stylesheet" type="text/css" /> 2nd-Level
Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control, where you might discover your presence... The rules for a Role Play Game which takes place in S.T.R.I.X. vs Enquire® universe. The geo-political organization of the planet, knowledges stored by S.T.R.I.X.®, Enquire® technologies, under the limit you're allowed to.

⌂ Home > Magic > Spells > Cleric Spells > 2nd-Level

Aid+1 on attack rolls and saves against fear, 1d8 temporary HP +1/level (max +10)
Align WeaponWeapon becomes good, evil, lawful, or chaotic
Augury§†Learns whether an action will be good or bad
Bear’s EnduranceSubject gains +4 to CON for 1 min./level
Bull’s StrengthSubject gains +4 to STR for 1 min./level
Calm EmotionsCalms creatures, negating emotion effects
Consecrate§Fills area with positive energy, making undead weaker
Cure Moderate WoundsCures 2d8 damage +1/level (max +10)
Darkness20-ft. radius of supernatural shadow
Death KnellKills dying creature; you gain 1d8 temporary HP, +2 to STR, and +1 level
Delay PoisonStops poison from harming subject for 1 hour/level
Desecrate§Fills area with negative energy, making undead stronger
Eagle’s SplendorSubject gains +4 to CHA for 1 min./level
EnthrallCaptivates all within 100 ft. + 10 ft./level
Find TrapsNotice traps as a rogue does
Gentle ReposePreserves one corpse
Hold PersonParalyzes one humanoid for 1 round/level
Inflict Moderate WoundsTouch attack, 2d8 damage +1/level (max +10)
Make WholeRepairs an object
Owl’s WisdomSubject gains +4 to WIS for 1 min./level
Remove ParalysisFrees one or more creatures from paralysis or slow effect
Resist EnergyIgnores 10 (or more) points of damage/attack from specified energy type
Restoration, LesserDispels magical ability penalty or repairs 1d4 ability damage
ShatterSonic vibration damages objects or crystalline creatures
Shield Other†You take half of subject’s damage
SilenceNegates sound in 20-ft. radius
Sound BurstDeals 1d8 sonic damage to subjects; may stun them
Spiritual WeaponMagic weapon attacks on its own
StatusMonitors condition, position of allies
Summon Monster IICalls extraplanar creature to fight for you
Undetectable AlignmentConceals alignment for 24 hours
Zone of TruthSubjects within range cannot lie

§ Spell with a material component that is not normally included in a spell component pouch.
† Spell with a focus component that is not normally included in a spell component pouch.