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| Animate Dead§ | Creates undead skeletons and zombies |
| Bestow Curse | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action |
| Blindness/Deafness | Makes subject blinded or deafened |
| Contagion | Infects subject with chosen disease |
| Continual Flame§ | Makes a permanent, heatless torch |
| Create Food and Water | Feeds three humans (or one horse)/level |
| Cure Serious Wounds | Cures 3d8 damage +1/level (max +15) |
| Daylight | 60-ft. radius of bright light |
| Deeper Darkness | Object sheds supernatural shadow in 60-ft. radius |
| Dispel Magic | Cancels spells and magical effects |
| Glyph of Warding§ | Inscription harms those who pass it |
| Helping Hand | Ghostly hand leads subject to you |
| Inflict Serious Wounds | Touch attack, 3d8 damage +1/level (max +15) |
| Invisibility Purge | Dispels invisibility within 5 ft./level |
| Locate Object | Senses direction toward object (specific or type) |
| Magic Circle against Chaos/Evil/Good/Law | As protection spells, but 10-ft. radius and 10 min./level |
| Magic Vestment | Armor or shield gains +1 enhancement per four levels |
| Meld into Stone | You and your gear merge with stone |
| Obscure Object | Masks object against scrying |
| Prayer | Allies +1 bonus on most rolls, enemies -1 penalty |
| Protection from Energy | Absorb 12 points/level of damage from one kind of energy |
| Remove Blindness/Deafness | Cures normal or magical conditions |
| Remove Curse | Frees object or person from curse |
| Remove Disease | Cures all diseases affecting subject |
| Searing Light | Ray deals 1d8/two levels damage, more against undead |
| Speak with Dead | Corpse answers one question/two levels |
| Stone Shape | Sculpts stone into any shape |
| Summon Monster III | Calls extraplanar creature to fight for you |
| Water Breathing | Subjects can breathe underwater |
| Water Walk | Subject treads on water as if solid |
| Wind Wall | Deflects arrows, smaller creatures, and gases |
§ Spell with a material component that is not normally included in a spell component pouch.