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⌂ Home > Magic > Spells > Cleric Spells > 3rd-Level

Animate Dead§Creates undead skeletons and zombies
Bestow Curse-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action
Blindness/DeafnessMakes subject blinded or deafened
ContagionInfects subject with chosen disease
Continual Flame§Makes a permanent, heatless torch
Create Food and WaterFeeds three humans (or one horse)/level
Cure Serious WoundsCures 3d8 damage +1/level (max +15)
Daylight60-ft. radius of bright light
Deeper DarknessObject sheds supernatural shadow in 60-ft. radius
Dispel MagicCancels spells and magical effects
Glyph of Warding§Inscription harms those who pass it
Helping HandGhostly hand leads subject to you
Inflict Serious WoundsTouch attack, 3d8 damage +1/level (max +15)
Invisibility PurgeDispels invisibility within 5 ft./level
Locate ObjectSenses direction toward object (specific or type)
Magic Circle against Chaos/Evil/Good/LawAs protection spells, but 10-ft. radius and 10 min./level
Magic VestmentArmor or shield gains +1 enhancement per four levels
Meld into StoneYou and your gear merge with stone
Obscure ObjectMasks object against scrying
PrayerAllies +1 bonus on most rolls, enemies -1 penalty
Protection from EnergyAbsorb 12 points/level of damage from one kind of energy
Remove Blindness/DeafnessCures normal or magical conditions
Remove CurseFrees object or person from curse
Remove DiseaseCures all diseases affecting subject
Searing LightRay deals 1d8/two levels damage, more against undead
Speak with DeadCorpse answers one question/two levels
Stone ShapeSculpts stone into any shape
Summon Monster IIICalls extraplanar creature to fight for you
Water BreathingSubjects can breathe underwater
Water WalkSubject treads on water as if solid
Wind WallDeflects arrows, smaller creatures, and gases

§ Spell with a material component that is not normally included in a spell component pouch.