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⌂ Home > Magic > Spells > Cleric Domains > Air Domain

Granted Powers

Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Air Domain Spells

1stObscuring MistFog surrounds you
2ndWind WallDeflects arrows, smaller creatures, and gases
3rdGaseous FormSubject becomes insubstantial and can fly slowly
4thAir WalkSubject treads on air as if solid (climb at 45-degree angle)
5thControl WindsChange wind direction and speed
6thChain Lightning1d6/level damage; 1 secondary bolt/level each deals half damage
7thControl WeatherChanges weather in local area
8thWhirlwindCyclone deals damage and can pick up creatures
9thElemental Swarm§Summons multiple elementals

§ Cast as an air spell only.