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You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.
| 1st | Inflict Light Wounds | Touch attack, 1d8 damage +1/level (max +5) |
|---|---|---|
| 2nd | Shatter | Sonic vibration damages objects or crystalline creatures |
| 3rd | Contagion | Infects subject with chosen disease |
| 4th | Inflict Critical Wounds | Touch attack, 4d8 damage +1/level (max +20) |
| 5th | Inflict Light Wounds, Mass | Deals 1d8 damage +1/level to any creatures |
| 6th | Harm | Deals 10 points/level damage to target |
| 7th | Disintegrate | Makes one creature or object vanish |
| 8th | Earthquake | Intense tremor shakes 80-ft.-radius |
| 9th | Implosion | Kills one creature/round |