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⌂ Home > Magic > Spells > Cleric Domains > Fire Domain

Granted Powers

Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Fire Domain Spells

1stBurning Hands1d4/level fire damage (max 5d4)
2ndProduce Flame1d6 damage +1/level, touch or thrown
3rdResist Energy§Ignores 10 (or more) points of damage/attack from specified energy type
4thWall of FireDeals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level
5thFire ShieldCreatures attacking you take fire damage; you’re protected from heat or cold
6thFire SeedsAcorns and berries become grenades and bombs
7thFire StormDeals 1d6/level fire damage
8thIncendiary CloudCloud deals 4d6 fire damage/round
9thElemental Swarm†Summons multiple elementals

§ Resist cold or fire only.
† Cast as a fire spell only.