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Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
| 1st | Burning Hands | 1d4/level fire damage (max 5d4) |
|---|---|---|
| 2nd | Produce Flame | 1d6 damage +1/level, touch or thrown |
| 3rd | Resist Energy§ | Ignores 10 (or more) points of damage/attack from specified energy type |
| 4th | Wall of Fire | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level |
| 5th | Fire Shield | Creatures attacking you take fire damage; you’re protected from heat or cold |
| 6th | Fire Seeds | Acorns and berries become grenades and bombs |
| 7th | Fire Storm | Deals 1d6/level fire damage |
| 8th | Incendiary Cloud | Cloud deals 4d6 fire damage/round |
| 9th | Elemental Swarm† | Summons multiple elementals |
§ Resist cold or fire only.
† Cast as a fire spell only.