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⌂ Home > Magic > Spells > Cleric Domains > Healing Domain

Granted Powers

You cast healing spells at +1 caster level.

Healing Domain Spells

1stCure Light WoundsCures 1d8 damage +1/level (max +5)
2ndCure Moderate WoundsCures 2d8 damage +1/level (max +10)
3rdCure Serious WoundsCures 3d8 damage +1/level (max +15)
4thCure Critical WoundsCures 4d8 damage +1/level (max +20)
5thCure Light Wounds, MassCures 1d8 damage +1/level (max +25) for many creatures
6thHealCures 10 points/level of damage, all diseases and mental conditions
7thRegenerateSubject’s severed limbs grow back, cures 4d8 damage +1/level (max +35)
8thCure Critical Wounds, MassCures 4d8 damage +1/level (max +40) for many creatures
9thHeal, MassAs heal, but with several subjects