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⌂ Home > Magic > Spells > Cleric Domains > Luck Domain

Granted Powers

You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before Doom declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.

Luck Domain Spells

1stEntropic ShieldRanged attacks against you have 20% miss chance
2ndAid+1 on attack rolls, +1 against fear, 1d8 temporary HP +1/level (max +10)
3rdProtection from EnergyAbsorb 12 points/level of damage from one kind of energy
4thFreedom of MovementSubject moves normally despite impediments
5thBreak EnchantmentFrees subjects from enchantments, alterations, curses, and petrification
6thMisleadTurns you invisible and creates illusory double
7thSpell TurningReflect 1d4+6 spell levels back at caster
8thMoment of PrescienceYou gain insight bonus on single attack roll, check, or save
9thMiracle‡Requests a deity’s intercession

‡ Spell with an XP component paid by the caster.