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⌂ Home > Magic > Spells > Cleric Domains > Magic Domain

Granted Powers

Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.

Magic Domain Spells

1stMagic AuraAlters object’s magic aura
2ndIdentifyDetermines properties of magic item
3rdDispel MagicCancels magical spells and effects
4thImbue with Spell AbilityTransfer spells to subject
5thSpell ResistanceSubject gains SR 12 + level
6thAntimagic FieldNegates magic within 10 ft.
7thSpell TurningReflect 1d4+6 spell levels back at caster
8thProtection from Spells§†Confers +8 resistance bonus
9thMage’s DisjunctionDispels magic, disenchants magic items

§ Spell with a material component that is not normally included in a spell component pouch.
† Spell with a focus component that is not normally included in a spell component pouch.