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⌂ Home > Magic > Spells > Cleric Domains > Plant Domain

Granted Powers

Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Add Knowledge (nature) to your list of cleric class skills.

Plant Domain Spells

1stEntanglePlants entangle everyone in 40-ft.-radius
2ndBarkskinGrants +2 (or higher) enhancement to natural armor
3rdPlant GrowthGrows vegetation, improves crops
4thCommand PlantsSway the actions of one or more plant creatures
5thWall of ThornsThorns damage anyone who tries to pass
6thRepel WoodPushes away wooden objects
7thAnimate PlantsOne or more trees animate and fight for you
8thControl PlantsControl actions of one or more plant creatures
9thShamblerSummons 1d4+2 shambling mounds to fight for you