D:\inetpub\webs\strixvsenquirenet\English\RPG\Magic\Domains\Protection.php on line 13
.css" rel="stylesheet" type="text/css" /> Protection Domain
Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control, where you might discover your presence... The rules for a Role Play Game which takes place in S.T.R.I.X. vs Enquire® universe. The geo-political organization of the planet, knowledges stored by S.T.R.I.X.®, Enquire® technologies, under the limit you're allowed to.

⌂ Home > Magic > Spells > Cleric Domains > Protection Domain

Granted Powers

You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.

Protection Domain Spells

1stSanctuaryOpponents can’t attack you, and you can’t attack
2ndShield Other†You take half of subject’s damage
3rdProtection from EnergyAbsorb 12 points/level of damage from one kind of energy
4thSpell ImmunitySubject is immune to one spell per four levels
5thSpell ResistanceSubject gains SR 12 + level
6thAntimagic FieldNegates magic within 10 ft.
7thRepulsionCreatures can’t approach you
8thMind BlankSubject is immune to mental/emotional magic and scrying
9thPrismatic SphereAs prismatic wall, but surrounds on all sides

† Spell with a focus component that is not normally included in a spell component pouch.