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You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
| 1st | Sanctuary | Opponents can’t attack you, and you can’t attack |
|---|---|---|
| 2nd | Shield Other† | You take half of subject’s damage |
| 3rd | Protection from Energy | Absorb 12 points/level of damage from one kind of energy |
| 4th | Spell Immunity | Subject is immune to one spell per four levels |
| 5th | Spell Resistance | Subject gains SR 12 + level |
| 6th | Antimagic Field | Negates magic within 10 ft. |
| 7th | Repulsion | Creatures can’t approach you |
| 8th | Mind Blank | Subject is immune to mental/emotional magic and scrying |
| 9th | Prismatic Sphere | As prismatic wall, but surrounds on all sides |
† Spell with a focus component that is not normally included in a spell component pouch.