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⌂ Home > Magic > Spells > Cleric Domains > Water Domain

Granted Powers

Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Water Domain Spells

1stObscuring MistFog surrounds you
2ndFog CloudFog obscures vision
3rdWater BreathingSubjects can breathe underwater
4thControl WaterRaises or lowers bodies of water
5thIce StormHail deals 5d6 damage in cylinder 40 ft. across
6thCone of Cold1d6/level cold damage
7thAcid FogFog deals acid damage
8thHorrid WiltingDeals 1d6/level damage within 30 ft.
9thElemental Swarm§Summons multiple elementals

§ Cast as a water spell only.