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⌂ Home > Magic > Spells > Druid Spells > 1st-Level

Calm AnimalsCalms (2d4 + level) HD of animals
Charm AnimalMakes one animal your friend
Cure Light WoundsCures 1d8 damage +1/level (max +5)
Detect Animals or PlantsDetects kinds of animals or plants
Detect Snares and PitsReveals natural or primitive traps
Endure ElementsExist comfortably in hot or cold environments
EntanglePlants entangle everyone in 40-ft.-radius
Faerie FireOutlines subjects with light, canceling blur, concealment, and the like
Goodberry2d4 berries each cure 1 HP (max 8 HP/24 hours)
Hide from AnimalsAnimals can’t perceive one subject/level
JumpSubject gets bonus on Jump checks
LongstriderYour speed increases by 10 ft.
Magic FangOne natural weapon of subject creature gets +1 on attack and damage rolls
Magic StoneThree stones gain +1 on attack rolls, deal 1d6+1 damage
Obscuring MistFog surrounds you
Pass without TraceOne subject/level leaves no tracks
Produce Flame1d6 damage +1/level, touch or thrown
ShillelaghCudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level
Speak with AnimalsYou can communicate with animals
Summon Nature’s Ally ICalls creature to fight