| Call Lightning | Calls down lightning bolts (3d6 per bolt) from sky |
| Contagion | Infects subject with chosen disease |
| Cure Moderate Wounds | Cures 2d8 damage +1/level (max +10) |
| Daylight | 60-ft. radius of bright light |
| Diminish Plants | Reduces size or blights growth of normal plants |
| Dominate Animal | Subject animal obeys silent mental commands |
| Magic Fang, Greater | One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5) |
| Meld into Stone | You and your gear merge with stone |
| Neutralize Poison | Immunizes subject against poison, detoxifies venom in or on subject |
| Plant Growth | Grows vegetation, improves crops |
| Poison | Touch deals 1d10 CON damage, repeats in 1 min. |
| Protection from Energy | Absorb 12 points/level of damage from one kind of energy |
| Quench | Extinguishes nonmagical fires or one magic item |
| Remove Disease | Cures all diseases affecting subject |
| Sleet Storm | Hampers vision and movement |
| Snare | Creates a magic booby trap |
| Speak with Plants | You can talk to normal plants and plant creatures |
| Spike Growth | Creatures in area take 1d4 damage, may be slowed |
| Stone Shape | Sculpts stone into any shape |
| Summon Nature’s Ally III | Calls creature to fight |
| Water Breathing | Subjects can breathe underwater |
| Wind Wall | Deflects arrows, smaller creatures, and gases |