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⌂ Home > Magic > Spells > Druid Spells > 4th-Level

Air WalkSubject treads on air as if solid (climb at 45-degree angle)
Antiplant ShellKeeps animated plants at bay
BlightWithers one plant or deals 1d6/level damage to plant creature
Command PlantsSway the actions of one or more plant creatures
Control WaterRaises or lowers bodies of water
Cure Serious WoundsCures 3d8 damage +1/level (max +15)
Dispel MagicCancels spells and magical effects
Flame StrikeSmite foes with divine fire (1d6/level damage)
Freedom of MovementSubject moves normally despite impediments
Giant VerminTurns centipedes, scorpions, or spiders into giant vermin
Ice StormHail deals 5d6 damage in cylinder 40 ft. across
ReincarnateBrings dead subject back in a random body
Repel VerminInsects, spiders, and other vermin stay 10 ft. away
Rusting GraspYour touch corrodes iron and alloys
Scrying†Spies on subject from a distance
Spike StonesCreatures in area take 1d8 damage, may be slowed
Summon Nature’s Ally IVCalls creature to fight

† Spell with a focus component that is not normally included in a spell component pouch.