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| Air Walk | Subject treads on air as if solid (climb at 45-degree angle) |
| Antiplant Shell | Keeps animated plants at bay |
| Blight | Withers one plant or deals 1d6/level damage to plant creature |
| Command Plants | Sway the actions of one or more plant creatures |
| Control Water | Raises or lowers bodies of water |
| Cure Serious Wounds | Cures 3d8 damage +1/level (max +15) |
| Dispel Magic | Cancels spells and magical effects |
| Flame Strike | Smite foes with divine fire (1d6/level damage) |
| Freedom of Movement | Subject moves normally despite impediments |
| Giant Vermin | Turns centipedes, scorpions, or spiders into giant vermin |
| Ice Storm | Hail deals 5d6 damage in cylinder 40 ft. across |
| Reincarnate | Brings dead subject back in a random body |
| Repel Vermin | Insects, spiders, and other vermin stay 10 ft. away |
| Rusting Grasp | Your touch corrodes iron and alloys |
| Scrying† | Spies on subject from a distance |
| Spike Stones | Creatures in area take 1d8 damage, may be slowed |
| Summon Nature’s Ally IV | Calls creature to fight |
† Spell with a focus component that is not normally included in a spell component pouch.