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| Bless | Allies gain +1 on attack rolls and +1 on saves against fear |
| Bless Water | Makes holy water |
| Bless Weapon | Weapon strikes true against evil foes |
| Create Water | Creates 2 gallons/level of pure water |
| Cure Light Wounds | Cures 1d8 damage +1/level (max +5) |
| Detect Poison | Detects poison in one creature or small object |
| Detect Undead | Reveals undead within 60 ft. |
| Divine Favor | You gain +1 per three levels on attack and damage rolls |
| Endure Elements | Exist comfortably in hot or cold environments |
| Magic Weapon | Weapon gains +1 bonus |
| Protection from Chaos/Evil | +2 to AC and saves, counter mind control, hedge out elementals and outsiders |
| Read Magic | Read scrolls and spellbooks |
| Resistance | Subject gains +1 on saving throws |
| Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage |
| Virtue | Subject gains 1 temporary HP |