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| Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrification |
| Cure Serious Wounds | Cures 3d8 damage +1/level (max +15) |
| Death Ward | Grants immunity to death spells and negative energy effects |
| Dispel Chaos | +4 bonus against attacks by chaotic creatures |
| Dispel Evil | +4 bonus against attacks by evil creatures |
| Holy Sword | Weapon becomes +5, deals +2d6 damage against evil |
| Mark of Justice | Designates action that will trigger curse on subject |
| Neutralize Poison | Immunizes subject against poison, detoxifies venom in or on subject |
| Restoration§ | Restores level and ability score drains |
§ Spell with a material component that is not normally included in a spell component pouch.