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Break EnchantmentFrees subjects from enchantments, alterations, curses, and petrification
Cure Serious WoundsCures 3d8 damage +1/level (max +15)
Death WardGrants immunity to death spells and negative energy effects
Dispel Chaos+4 bonus against attacks by chaotic creatures
Dispel Evil+4 bonus against attacks by evil creatures
Holy SwordWeapon becomes +5, deals +2d6 damage against evil
Mark of JusticeDesignates action that will trigger curse on subject
Neutralize PoisonImmunizes subject against poison, detoxifies venom in or on subject
Restoration§Restores level and ability score drains

§ Spell with a material component that is not normally included in a spell component pouch.

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