D:\inetpub\webs\strixvsenquirenet\English\RPG\Magic\Ranger\1st.php on line 13
.css" rel="stylesheet" type="text/css" />
| Alarm | Wards an area for 2 hours/level |
| Animal Messenger | Sends a Tiny animal to a specific place |
| Calm Animals | Calms (2d4 + level) HD of animals |
| Charm Animal | Makes one animal your friend |
| Delay Poison | Stops poison from harming subject for 1 hour/level |
| Detect Animals or Plants | Detects kinds of animals or plants |
| Detect Poison | Detects poison in one creature or object |
| Detect Snares and Pits | Reveals natural or primitive traps |
| Endure Elements | Exist comfortably in hot or cold environments |
| Entangle | Plants entangle everyone in 40-ft.-radius circle |
| Hide from Animals | Animals can’t perceive one subject/level |
| Jump | Subject gets bonus on Jump checks |
| Longstrider | Increases your speed |
| Magic Fang | One natural weapon of subject creature gets +1 on attack and damage rolls |
| Pass without Trace | One subject/level leaves no tracks |
| Read Magic | Read scrolls and spellbooks |
| Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type |
| Speak with Animals | You can communicate with animals |
| Summon Nature’s Ally I | Calls animal to fight for you |