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| Command Plants | Sway the actions of one or more plant creatures |
| Cure Moderate Wounds | Cures 2d8 damage +1/level (max +10) |
| Darkvision | See 60 ft. in total darkness |
| Diminish Plants | Reduces size or blights growth of normal plants |
| Magic Fang, Greater | One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5) |
| Neutralize Poison | Immunizes subject against poison, detoxifies venom in or on subject |
| Plant Growth | Grows vegetation, improves crops |
| Reduce Animal | Shrinks one willing animal |
| Remove Disease | Cures all diseases affecting subject |
| Repel Vermin | Insects, spiders, and other vermin stay 10 ft. away |
| Summon Nature’s Ally III | Calls animal to fight for you |
| Tree Shape | You look exactly like a tree for 1 hour/level |
| Water Walk | Subject treads on water as if solid |