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| Resistance | Subject gains +1 on saving throws |
| Acid Splash | Orb deals 1d3 acid damage |
| Detect Magic | Detects spells and magic items within 60 ft. |
| Detect Poison | Detects poison in one creature or small object |
| Read Magic | Read scrolls and spellbooks |
| Daze | Humanoid creature of 4 HD or less loses next action |
| Dancing Lights | Creates torches or other lights |
| Flare | Dazzles one creature (-1 on attack rolls) |
| Light | Object shines like a torch |
| Ray of Frost | Ray deals 1d3 cold damage |
| Ghost Sound | Figment sounds |
| Disrupt Undead | Deals 1d6 damage to one undead |
| Touch of Fatigue | Touch attack fatigues target |
| Mage Hand | 5-pound telekinesis |
| Mending | Makes minor repairs on an object |
| Message | Whispered conversation at distance |
| Open/Close | Opens or closes small or light things |
| Arcane Mark | Inscribes a personal rune (visible or invisible) |
| Prestidigitation | Performs minor tricks |