| Arcane Lock§ | Magically locks a portal or chest |
| Obscure Object | Masks object against scrying |
| Protection from Arrows | Subject immune to most ranged attacks |
| Resist Energy | Ignores first 10 (or more) points of damage/attack from specified energy type |
| Acid Arrow | Ranged touch attack; 2d4 damage for 1 round +1 round/three levels |
| Fog Cloud | Fog obscures vision |
| Glitterdust | Blinds creatures, outlines invisible creatures |
| Summon Monster II | Calls extraplanar creature to fight for you |
| Summon Swarm | Summons swarm of bats, rats, or spiders |
| Web | Fills 20-ft.-radius spread with sticky spiderwebs |
| Detect Thoughts | Allows listening to surface thoughts |
| Locate Object | Senses direction toward object (specific or type) |
| See Invisibility | Reveals invisible creatures or objects |
| Daze Monster | Living creature of 6 HD or less loses next action |
| Hideous Laughter | Subject loses actions for 1 round/level |
| Touch of Idiocy | Subject takes 1d6 points of INT, WIS, and CHA damage |
| Continual Flame§ | Makes a permanent, heatless torch |
| Darkness | 20-ft. radius of supernatural shadow |
| Flaming Sphere | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level |
| Gust of Wind | Blows away or knocks down smaller creatures |
| Scorching Ray | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3) |
| Shatter | Sonic vibration damages objects or crystalline creatures |
| Blur | Attacks miss subject 20% of the time |
| Hypnotic Pattern | Fascinates (2d4 + level) HD of creatures |
| Invisibility | Subject is invisible for 1 min./level or until it attacks |
| Magic Mouth§ | Speaks once when triggered |
| Minor Image | As silent image, plus some sound |
| Mirror Image | Creates decoy duplicates of you (1d4 +1 per three levels, max 8) |
| Misdirection | Misleads divinations for one creature or object |
| Phantom Trap§ | Makes item seem trapped |
| Blindness/Deafness | Makes subject blinded or deafened |
| Command Undead | Undead creature obeys your commands |
| False Life | Gain 1d10 temporary HP +1/level (max +10) |
| Ghoul Touch | Paralyzes one subject, which exudes stench that makes those nearby sickened |
| Scare | Panics creatures of less than 6 HD |
| Spectral Hand | Creates disembodied glowing hand to deliver touch attacks |
| Alter Self | Assume form of a similar creature |
| Bear’s Endurance | Subject gains +4 to CON for 1 min./level |
| Bull’s Strength | Subject gains +4 to STR for 1 min./level |
| Cat’s Grace | Subject gains +4 to DEX for 1 min./level |
| Darkvision | See 60 ft. in total darkness |
| Eagle’s Splendor | Subject gains +4 to CHA for 1 min./level |
| Fox’s Cunning | Subject gains +4 to INT for 1 min./level |
| Knock | Opens locked or magically sealed door |
| Levitate | Subject moves up and down at your direction |
| Owl’s Wisdom | Subject gains +4 to WIS for 1 min./level |
| Pyrotechnics | Turns fire into blinding light or choking smoke |
| Rope Trick | As many as eight creatures hide in extradimensional space |
| Spider Climb | Grants ability to walk on walls and ceilings |
| Whispering Wind | Sends a short message 1 mile/level |
§ Spell with a material component that is not normally included in a spell component pouch.