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To better clarify what really happens during SvsE game, read the following example. This is a typical action which can happen during a game session.
A few moment before this example starts, three playing characters have stolen into the Vatican Secret Archives. They are searching for an ancient relic.
The group comprises a Witch, a gipsy and a guide. The Witch is the group leader.
Doom: You materialized inside quite a big room, full of religuaries. Silence is absolute and there is very little light, coming from emergency lamps.
Witch: I do not like it. Do we see anything which could seem the Malleus Maleficarum?
Doom: At emergency light range you see chalices, statues and vestments, but no book.
Guide: According to our information the Malleus had to be in this room. Maybe it is where we are not able to see it.
Witch: I could make light with a spell...
Gipsy: But the energy burst could activate the Enquire cameras. I advice to search in the dark.
Witch: OK. Let's go on in the dark. But keep eyes open for anything which could seem a book.
Doom: 3 or 4 yard forward, you find a stone block on the floor.
Witch: A block? I look closely at it.
Doom: It is a rock set in the floor with a sword inserted within.
Gipsy: A sword? There's something written on the sword, the rock or there around?
Doom: It seems there is a plate on the rock, but you cannot read it in the dark.
Guide: Can I read it with my fingers?
Doom (checking the character's Spot value): Yes, you hardly note the Excalibur writing.
Witch: Hmmm. Obviously this is not Excalibur, since it disappeared in the Lake and it was not re-inserted in a rock (Doom checks the character's Knowledge (arcana) score and takes good the statement).
But it is not what we are interested in. I want to scan the area to search for secret doors.
Scatter around and examine everything.
Doom (throwing different dice behind his Screen, where players cannot see the results): Nobody notes anything unusual along the walls and inside religuaries.
Witch: It must be somewhere! What about the sword: is it a single thing with the rock?
Doom: No, it seems to be inserted in it.
Guide: Sure! That sword is a lever to open a hidden compartment. I try to lift it.
Doom (throwing some other dice): You turn around the rock to see which side is better to lift it, then you start to extract it.
A faint light enlighten the rock base and this raises a few millimeters from ground moving to a side.
Guide: Can I see what is below it?
Doom: Yes, the rock moved on a side on the floor leaving a hollow with a book inside.
Witch: The Malleus! I take it.
Doom: OK, you bend and reach out for the book...
Witch: No, no! Before I cast a spell to see there are no traps.
Gipsy and Guide: But so you will trigger the alarms!
Witch: Who bothers, if the book is the right one we will soon leave.
Doom: OK, throw your dice and cast your spell.
The Witch throws her dice, while Doom takes note of used spell and results.
Doom: You cannot see any trap around the book, but lights in the room switch on instantly.
Guide: Fantastic! The trap is activated.
Doom: You lift the book and read over its skin cover Malleus Maleficarum.
Guide: OK, it is the right book. Witch, see that we are out of here before being caught!
Witch (throwing the different dice): I teleport my comrades and me to the hotel we are staying in.
Doom (since the result is a failure): You do not succeed in reappearing in your hotel, but in St. Peter's Square, among the astonished crowd. A few instants later, some Man in Black comes out of the building and they start shooting at your direction.
Witch: We run away, trying to mix in the crowd.
Doom: There are few poeple in the square in this moment.
Guide: Then we slip into some alley, trying to lose our track.
At this point a daring escape starts. If the characters succeed in losing their track, they can go on as they like.