Special: The character must have made peaceful contact with an evil outsider who was summoned by him or someone else.
Class Skills: The blackguard’s class skills (and the key ability for each skill) are Concentration (CON), Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Prestige\blackguard.php on line 105
Craft (Alchemy) (INT), Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Prestige\blackguard.php on line 108
Craft (Herbalism) (INT), Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Prestige\blackguard.php on line 112
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Craft (Trapmaking) (INT), Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Prestige\blackguard.php on line 119
Diplomacy (CHA), Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Prestige\blackguard.php on line 123
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Handle Animal (CHA), Heal (WIS), Hide (DEX), Intimidate (CHA), Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Prestige\blackguard.php on line 133
Knowledge (Religion) (INT), Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Prestige\blackguard.php on line 137
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Profession (WIS), Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Prestige\blackguard.php on line 144
and Ride (DEX). Skill Points at Each Level: 2 + INT modifier.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spells per Day
1st
2nd
3rd
4th
1st
+1
+2
+0
+0
Aura of evil, detect good, Poison use
0
-
-
-
2nd
+2
+3
+0
+0
Dark blessing, Smite good 1/day
1
-
-
-
3rd
+3
+3
+1
+1
Aura of despair, Command undead
1
0
-
-
4th
+4
+4
+1
+1
Sneak attack +1d6
1
1
-
-
5th
+5
+4
+1
+1
Fiendish servant, Smite good 2/day
1
1
0
-
6th
+6
+5
+2
+2
1
1
1
-
7th
+7
+5
+2
+2
Sneak attack +2d6
2
1
1
0
8th
+8
+6
+2
+2
2
1
1
1
9th
+9
+6
+3
+3
2
2
1
1
10th
+10
+7
+3
+3
Smite good 3/day, Sneak attack +3d6
2
2
2
1
Class Features: All of the following are class features of the blackguard prestige class.
Weapon and Armor Proficiency: Blackguards are proficient with all simple and martial weapons, with all types of armor, and with shields.
Spells: A blackguard has the ability to cast a small number of divine spells. To cast a blackguard spell, a blackguard must have a Wisdom score of at least 10 + the spell’s level, so a blackguard with a Wisdom of 10 or lower cannot cast these spells.
Blackguard bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the blackguard’s Wisdom modifier. When the blackguard gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level.
The blackguard’s spell list appears below. A blackguard has access to any spell on the list and can freely choose which to prepare, just as a cleric.
A blackguard prepares and casts spells just as a cleric does (though a blackguard cannot spontaneously cast cure or inflict spells).
Blackguard Spell List: Blackguards choose their spells from the following list.
* Evil creatures only. § Blackguards have access to a special spell, corrupt weapon, which is the opposing counterpart of the paladin spell bless weapon. Instead of improving a weapon’s effectiveness against evil foes corrupt weapon makes a weapon more effective against good foes.
Aura of Despair (Su): Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws.
Aura of Evil (Ex): The power of a blackguard’s aura of evil (see the detect evil spell) is equal to his class level plus his cleric level, if any.
Command Undead (Su): When a blackguard reaches 3rd level, he gains the supernatural ability to command and rebuke undead. He commands undead as would a cleric of two levels lower.
Dark Blessing (Su): A blackguard applies his Charisma modifier (if positive) as a bonus on all saving throws.
Detect Good (Sp): At will, a blackguard can use detect good as a spell-like ability, duplicating the effect of the detect good spell.
Poison Use: Blackguards are skilled in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
Smite Good (Su): Once a day, a blackguard of 2nd level or higher may attempt to smite good with one normal melee attack.
He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. If a blackguard accidentally smites a creature that is not good, the smite has no effect but it is still used up for that day.
At 5th level, and again at 10th level, a blackguard may smite good one additional time per day.
Sneak Attack: This ability, gained at 4th level, is like the rogue ability of the same name. The extra damage increases by +1d6 every third level beyond 4th (7th and 10th).
If a blackguard gets a sneak attack bonus from another source the bonuses on damage stack.