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Alignment: Any.
Hit Die: d4.
Requirements: To qualify to become a loremaster, a character must fulfill all the following criteria.
Class Skills: The loremaster’s class skills (and the key ability for each skill) are Appraise (INT), Communication (CHA), Concentration (CON), Craft (Alchemy) (INT), Craft (Chemistry) (INT), Craft (Drugs) (INT), Craft (Herbalism) (INT), Craft (Programming) (INT), Craft (Toxic Materials) (INT), Craft (Venoms) (INT), Decipher Script (INT), Gather Information (CHA), Handle Animals (CHA), Heal (WIS), Knowledge (all skills taken individually) (INT), Librarianship (INT), Logistics (INT), Perform (CHA), Profession (WIS), Speak Language (N/A), Spellcraft (INT), Use Information Systems (CHA), and Use Magic Device (CHA).
Skill Points at Each Level: 4 + INT modifier.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day |
|---|---|---|---|---|---|---|
| 1st | +0 | +0 | +0 | +2 | Secret | +1 level of existing class |
| 2nd | +1 | +0 | +0 | +3 | Lore | +1 level of existing class |
| 3rd | +1 | +1 | +1 | +3 | Secret | +1 level of existing class |
| 4th | +2 | +1 | +1 | +4 | Bonus language | +1 level of existing class |
| 5th | +2 | +1 | +1 | +4 | Secret | +1 level of existing class |
| 6th | +3 | +2 | +2 | +5 | Greater lore | +1 level of existing class |
| 7th | +3 | +2 | +2 | +5 | Secret | +1 level of existing class |
| 8th | +4 | +2 | +2 | +6 | Bonus language | +1 level of existing class |
| 9th | +4 | +3 | +3 | +6 | Secret | +1 level of existing class |
| 10th | +5 | +3 | +3 | +7 | True lore | +1 level of existing class |
Class Features: All of the following are class features of the loremaster prestige class.
| Level + INT Modifier | Secret | Effect |
|---|---|---|
| 1 | Instant mastery | 4 ranks of a skill in which the character has no ranks |
| 2 | Secret health | +3 hit points |
| 3 | Secrets of inner strength | +2 bonus on Will saves |
| 4 | The lore of true stamina | +2 bonus on Fortitude saves |
| 5 | Secret knowledge of avoidance | +2 bonus on Reflex saves |
| 6 | Weapon trick | +1 bonus on attack rolls |
| 7 | Dodge trick | +1 dodge bonus to AC |
| 8 | Applicable knowledge | Any one feat |
| 9 | Newfound arcana | 1 bonus 1st-level spell* |
| 10 | More newfound arcana | 1 bonus 2nd-level spell* |